![]() ![]() ![]() Somehow, asking an extra $10 for completely redrawn assets, redrawn by hand (I'm rather impressed at how faithfully they did it, and how much care and love was taken to keep the game as close to the original as possible! Thank God we didn't end up with another FF7R) is too much to ask for. LoM redoes their entire hand-drawn artwork by hand, and somehow $29.99 is too much to ask for. ![]() And look at that, neither of them were done by Square-Enix. Grandia 2 HD barely had anything at all done to it, basically just upscaled. That's how they could sell that one for so cheap. It seems to me that not a lot of work really needed done on that one, to get it up to snuff for PC. there is a difference, but not a huge one. Slapping a bilinear filter on doesn't make a remaster.Īnd people talk about Persona 4 a lot, but you know, I've seen screenshots of the original and I've seen P4G on PC and. In fact, if you want to talk about lazy re-releases, go look at FF5, Chrono Trigger. People are saying it was a "lazy" remaster and "there's not as much work put into this game as there were other remasters" and that's just bull. Not quite as much as the backgrounds and I will agree to there being some dissonance, but they wanted to keep the sprites faithful and not redo them entirely. They redid, by hand, every single piece of hand-drawn environment in the entire game and had to re-code the game (or at the very least, convert the code for the PS1) for a PC-compatible engine.Īnd I know the sprites are not up to the 8k standards everybody seems to want these days, but they have been touched up too. The problem here, though, is that people are selling short the work that *was* done on LoM. It doesn't negate another person with higher expectations based on what we already know is possible from other releases. Originally posted by LKjgyu7tyh:And that's a fine viewpoint. ![]()
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